The Vita-Saw used to give Medics a passive ability to retain up to 20% Ubercharge on death, in exchange for reducing max HP by 10. A lobby can start without a leader once it's been created. The lobby leader will be warned to take action if any problems arise. To toggle only specific kinds of lobbies to show up, use the "Filter" button to filter lobbies. It's reasonable in normal game modes, where it's kind of difficult to hit enemies, but in MvM, the number of enemies and their tendency to be slow makes this weapon a no-brainer. You can see every player's statuses on the lobby page - missing players will be reported automatically after 2-3 minutes, and you may also report them manually via the in-game chat. One of the Engineer's new weapons was the. The Gas Passer is often deemed one of the worst weapons in the game, but that's definitely not the case in MvM, mostly thanks to its "Explode on Ignite" upgrade. Here's some options. The KnightComp League aims to be the permanent home of competitive Demoknight. Ability to reinitialize server after the lobby has been created to execute the relevant server configs once again. Contents 1 History 2 Format 2.1 Classes 2.1.1 Primary Classes 2.1.2 Offclasses The fact that mini-crits aren't affected by damage fall-off gives the Reserve Shooter a longer effective range, as long as it hits airborne targets. Players must use a combination of rocket jumping and DM to take the ball from their opponents, and jump into (on top of) their hoop while holding it. and usually shoots at a melee-equipped Heavy. Atomic Punch has been banned in community 6v6 for most of its lifespan and is still considered a very strong loadout choice. Hello friends! Enter the Jungle Inferno update which finally fixed this bug, indirectly buffing the weapon tremendously and giving it its tractor beam-like power again, which led to it being banned in community 6v6. Also be sure to take a look at our competitive guides collection. Coupled with a pre-patch Tomislav, the main disadvantages of the Heavy nullified. We take pride in building the best possible communities around our leagues and a strong stances against players attempting to sandbag to ruin the experience for others. Finally, the Half-Zatoichi now only gives you 50% health on a kill (though this health can overheal you) and, as per every other weapon added since 2010, it no longer deals random crits. (RGL whitelist, ETF2L is mostly the same). It is common in HL to just lob grenades, before a forward push where one team tries to wrap the other with their combo strafing and breaking the enemy. . Medics, Demomen and Scouts are commonly seen in this format, with Pyro and Soldier appearing quite often as well. It's incredibly easy to get heads on some early fodder enemies, and with four measly kills with it, you can eliminate the Demo's two biggest weaknesses in MvM; his fragility, The Demoman's Scottish Resistance is a straight upgrade over the regular Stickybomb Launcher in MvM thanks to its reduced upgrade cost and its 14 bomb cap. The weapon crits whenever it would normally mini-crit, almost doubling its strength. Ready Steady Pan (RSP) is an introductory derivative of 6v6. Introducing our new Notable Affiliate program, for high profile streamers, competitive players, and other community figures, with services to distinguish your SteamRep profile from impersonators and interact directly with our admins or community . [2]. Go back up to our leagues section
For more information, please see our Our new "Ready" system will ensure that we don't start with AFK players, resulting in a shorter pre-game. The problem was that this explosion could be used to rocket jump, then be used to, The Concheror is one of the best Soldier secondaries available. This format is played with class limits of 1 for all classes, with more lenient weapon bans than 6v6. The Heavy's Brass Beast gives extra damage and durability at the cost of setup time and mobility. Our new reporting system helps obtain subs faster, especially during the game, when players can typically be slow to report missing players. Its highly impractical to upgrade both the sticky launcher and the grenade launcher and the Sticky Launcher's proficiency in eliminating Medics is what makes him great in MvM. This isn't what makes it so strong, however; due to a. Weapons banned in TF2 competitive :: Team Fortress 2 General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Team Fortress 2 - Competitive Formats Prolander Highlander No Restriction Sixes Sixes What is prolander? The revolver gives headshot crits against enemies at the cost of a -15% damage penalty, slower firing speed, and no random critical hits. Lobby leaders can set up requirements for entire lobbies or specific classes, based on the number of Lobbies played and total TF2 hours. A single Sniper on Bigrock can easily solo the entire mission, simply by standing on top of the big rock next to the robots' spawn point. While the Sandman can be upgraded to serve the same purpose, it's a hefty 500-credit upgrade that still saddles the Scout with a small health penalty, making it a "poor man's substitute", The Pyro's Scorch Shot was this for a time due to it applying full knockback against giant robots. While a mere nuisance in standard play (where the Spy could easily gun the Sniper or a second Spy could finish the job), Snipers are arguably the most powerful class in high-level Highlander matches. After trawling through whitelist.tf and compiling 3 pages of reasoning for why certain weapons are banned in competitive, I have stumbled upon a few that I don't really understand why they're banned. 4.4.1 If during the game you notice a player using a banned weapon or an officially banned cosmetic item, pause the match (this will not count as a normal pause) and ask them to stop using the item . But even THAT wasn't the end of the Short Circuit's story. Banned Weapon: Scorch Shot. shoot himself into otherwise unreachable locations, vaporizing enemies as quickly as the Pyro's Flamethrowers, was so powerful against classes that normally counter engineers, abusing a defensive tool to wipe out enemies. You will have 45 seconds to ready up or you will be moved to a spectator slot. Since some players may not have been playing Competitive TF2, or even TF2 in general when the current weapon bans were placed, I have included the historical logic as to why the weapon was banned. The lobby chat will remain active, but you may also communicate with your team on the server also. Page created in 317.19ms Integrated mumble support encourages better voice communications and leads to games of higher quality. hi five and most taunts are banned because you are able to see people around corners. The same principle to the mad milk but on steroids being able to spam Jarate's allows undeserved spam to have no damage fall off, leading to a few pipes being spammed leading to a 5k, complete undeserved. There is a filter which allows only the cart to trigger the explosion, but wasn't added to many maps for the longest time due to not being necessary. Highlander is played on payload, KOTH, 5CP, and Attack/Defend maps. Team Admin Login Server Sponsor Advertisement HL Match Schedules Season 39 Link to Matches, Predictions & Results by Week Prolander, the newest competitive format in TF2, is a 7v7 one-class-limit format conceived on the idea of minimizing player count while maintaining class diversity and dynamic gameplay. The objective is similar to King of the Hill, capture and defend the point from the opposing team. Currently, only UGC supports this format. Supporting Ban Evasion of a permanently banned player (2nd time) FERRARI.PEEK: U:1:357111431: 16 Apr 2023, 12:10: 25 May 2025, 00:00: Supporting Ban Evasion of a permanently banned player: Add the fast recharge and as long as you constantly clicked to keep it active and cancel any faked death, you had about 1200 HP (ten times the normal amount or so). Unless you're playing Payload, where the free infinite ammo of the payload cart completely negates this drawback, effectively allowing the Engineer to fight on the front lines while spamming large 'no projectile' orbs around the cart, which helps push past explosive heavy chokepoints with his team with little effort. However, this had some unintended consequences, as a Pyro using their flames in a sweeping motion was discovered to do more damage than if they applied it in a constant stream. How do you do that? To top it off, canteens for Uber are cheaper than canteens for Crits, so there is no reason to use the default Medigun, especially since Canteen Specialist upgrades let the Medic outright share Uber canteens with his patient. Medic and Soldier are both allowed at a maximum of 1 each. No
Overall this isn't the most unbalanced weapon, although it is banned but it is still extremely annoying and makes many situations completely unfun to play against. Since Scouts in flamethrower range are, The Soda Popper remained banned in 6s even with Scout's other primary sidegrades being brought down to size, and for good reason. Heavy Boxing is a 1v1 TF2 e-sport where two Heavies melee each other in a ring until one is killed. This list is currently not being regularly maintained. While the stats are the same, its sounds are different and it has the ability to disintegrate enemies on kill. In order to restrict a weapon from being played, simply set the value to "0" next to the weapon's name. If there is a reason I missed, please let me know and I will update the weapon. Template:Weapon Ban List - Official TF2 Wiki | Official Team Fortress Wiki Template:Weapon Ban List navigation search This list is currently not being regularly maintained. The "pre-ready" button will automatically ready you up should the lobby fill within the first 5 minutes of it being pressed. "It was an interesting take on highlander that really mixes it up. It is used both as a common form of practice, and as a competitive format in and of itself. Working together is essential whilst playing any lobby and therefore using comms is inevitable. This weapon requires little explanation, being able to sap a teleporter and gain two critical hits that can easily snipe a medic from across the map is not balanced, it rewards free critical's for essential no work, and makes spy have the potential damage of a demo or a sniper with the ability to backstab and cloak. Some classes may be reserved by a lobby leader so that his friends may take these slots; you can only join these slots if you possess the password to join. Today we're going to go over how and why weapons get banned in community competitive, As well as cover a bit of history behind whitelists and . It could also randomly crit, so there was almost no reason a Sniper wouldn't carry one even if they didn't use Jarate. A polished UI provides an efficient user experience. At one point, it got bad enough that a Heavy equipped with the Fists of Steel, while backed by a Medic, could wade into Sentry Gun fire on Capture the Flag maps, grab the Intelligence, and simply waltz back out, as the combination of overheal and damage resistance meant that the Heavy had a total effective HP of over 1100, and was being healed for effectively 60 HP/second, just under the fastest rate at which a Medi Gun can normally heal players. If the speed reduction bothers you, you can just buy more speed upgrades anyway. The Dead Ringer can only activate upon a full cloak, so being glanced by one shot meant you had to wait several seconds before you could actually cloak. Throw it into a crowd of weak robots and they pretty much instantly die if a bullet grazes them, due to the high density of chain-reaction explosions. When a side scores a point, the intel spawns near the opposite sides hoop, giving the team (to most recently lose a point) an advantage in the next play. It grants the Engineer 25 more health points with the only downside it has as a melee weapon is that it can't randomly crit. And they can and will simply shoot the sniper again when they return, making the Sniper's life hell so long as the Pyro lives. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All of this combined meant that a Demoman had no real weaknesses, making the only way to counter one to either catch him off guard or play a Demoman yourself. Contents 1Main Gamemodes 1.16v6 1.2Highlander 2Smaller Gamemodes 2.1Prolander 2.24v4 2.3Ultiduo 2.4No Restriction 6v6 The Iron Bomber is an interesting example of this. While the GRU still had a damage penalty, the Heavy was fast enough to blaze through enemy fire and punch them to death faster than, The Heavy for the longest time had only one alternative secondary, and it was the almighty. In Highlander, players mainly play Payload, Attack/Defend, and King of the Hill maps. Many players would use scripts to automate the process of GRU-hopping with perfection, allowing them the speed boost with none of the disadvantages. Tf2 wasn't made for competitive + valve can't balance weapons. All loopable taunts are banned because it provides a slight advantage to those who payed for it, and it can lead to some funny moments, although niche although these are definitely not game breaking and will just end up on a wish funny frag compilation video. Our goal is to further develop the conception of lobbies. Generally Sixes is played with a squad of a two Scouts, two Soldiers, a Demoman, and a Medic, with opportunities to offclass throughout a match. The Degreaser now has increased airblast cost and slower switch-from speed (though still faster than default). Edit Preferences Pairs especially nice with the, Plague for the Spy is pretty strong. If you're good enough, you can backstab someone, cloak, and get away before anyone else realizes what happened. Primary fire only uses 5 metal per shot and shoots 6 times a second (same as before) but can't destroy projectiles anymore, while secondary fire does destroy projectiles but costs 15 metal and only fires twice a second. Therefore it remains banned. https://goo.gl/oOqXLVSites used:- TMP's video on odd jungle inferno mechanics (gas passer footage)---- https://www.youtube.com/watch?v=UOP5wRiyIp4- teamfortress.tv's video on muuki playing weird classes in 6s---- https://www.youtube.com/watch?v=d6akg1I9H6A- 10 year old thread on the Pyro update (airblast / first unlocks etc)---- http://etf2l.org/forum/general/topic-329/- Touhou remixes used:---- https://www.youtube.com/watch?v=9pr203senog---- https://www.youtube.com/watch?v=gXG-Y2gPs0I---- https://www.youtube.com/watch?v=fOo4CCMmOGA-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Links-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Group http://steamcommunity.com/groups/Woolen Twitch http://twitch.tv/aWoolenSleevelet Twitter https://twitter.com/WoolenSleevelet Discord https://discord.gg/WoolenCredits: Intro/Outro music is by: http://jukiokallio.com (with permission) Background ambience is usually from: http://epidemicsound.com-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-