RimWorld is an Indie Top-Down Construction & Management Simulation game developed by Ludeon Studios. Cookie Notice By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you select one of your tamed boomalopes you will see that they have a Milk fullness level. Tip: Use the raiders bodies to produce fuel. The Empire faction from the Royalty DLC will almost always have a good supply of chemfuel that can be traded for. Fibercorn is less efficient than regular corn, too. You will still need to keep the plant of your choice at the right temperature in order for it to grow. Ok, will add potential conflict section, thanks for the suggestion. Refineries are the most consistently available way of obtaining chemfuel, but require the most work. The explosion deals 10 Flame damage in a radius around itself that depends on the quantity of fuel in the generator. _ More reasons for me to grow a horde of boomalopes as an army of moving bombs, very good at hall ways or choke points. If chemfuel catches fire, it will spark briefly before exploding in a fireball. Due to the planned layout of the base, the workshop can be easily expanded and additional rooms can be added. To keep fuel supplies high, you can supplement fuel production with a biofuel refinery. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Another thing to note is that you will need to keep the room at the right temperature for your crop, so it is advised to place heaters (and possibly air conditioners) inside the room as well. These can sometimes have large amounts of chemfuel on offer. This one is pretty straightforward. You should definitely plan in advance where rooms are to be built later. Have any suggestions on what to write about next? By using the layout above, you can utilize those 4 spaces by placing Firefoam poppers inside them. So I have a Biofuel refinery and thought I'd use all my drugs to make chemfuel. Some of these ways include: This guide will focus completely on the last way of obtaining food, farming. In this game, you will build from the ground up, a civilization, in order to leave the hostile Planet. This is known as the Circle of Life. Get acquainted with upcoming games while also receiving in-depth information about evergreen ones. Both generators produce the same amount of power. Refined paste meals no longer rot. Therefore, wood is the most important resource to start with. All Rights Reserved. One of the best things you can do if you have a Hydroponics setup in your colony is to give the line a direct access to some charged batteries. (That is unless every faction on the map declares you an enemy). This means that with 4 generators, you can grow plants in 21 of the 24 hydroponics basins for free, with an average of 736W of power spare. Last edited by glass zebra ; Feb 19, 2022 @ 6:32am. Why Use Hydroponics in Rimworld? This works really well in the colony I made that was inspired by OP's Lonesome Watch drawing. (Summary). Electricity makes things a lot easier, but new problems can also arise. As with most items, chemfuel can be obtained through trade. It's powered but it keeps saying Cannot make chemfuel from organics (need material). ). Fuel has to be delivered to the generator by a hauler colonists. v0.1.1.0 - Added a recipe for "nutrient paste meal (refined)": Makes a heavily processed nutrient paste meal by extracting nutrients from any organic material (including plant matter and haygrass). If the plant had already reached a stage where it can be harvested, you will yield whatever resources are available to be harvested from that plant. The market value of chemfuel is not affected by its hit points, so deteriorated or damaged chemfuel still sells for its normal price. Even plants that are kept in hydroponics basins are subject to the elements. A lot of excess power is generated at the end of the chain. If you want to change anything to do with the basin, simply select the basin by left-clicking on it. Cities Skylines: Roads, Bridges & Intersections - Things You Need to Know, Shakes & Fidget: All Dungeons and their Requirements, RimWorld: Room Stats and Mood-Buffs from Impressive Rooms, RimWorld: How to Get Cloth and Produce Clothing, RimWorld: Handle Better the "Zzztt"-Event (Short Circuit), RimWorld: Tips for Beginners (Avoid These Mistakes! A volatile liquid chemical. To unlock the hydroponics basin and the ability to grow plants inside in Rimworld, the player will have to research the required item. Plus it is a Quest Reward and not easily available as compared to the Boomalopes. Rimworld Muscle Parasites and How to Fix It, How to Build a Refrigerator/Freezer in Rimworld, The Best Project Zomboid Base/Starting Locations. Make refined paste meal/Make refined paste meal x10: produces the "Refined paste meal". This converts into ~6.1 chemfuel per day at a biofuel refinery. Takes twice as much raw material to make as regular nutrient paste meals (0.6 nutrition per meal), but the ingredients are no longer recognizable to any pawn who eats it. Keeping the colonists in a good mood will prevent breakdowns and vandalism. The consent submitted will only be used for data processing originating from this website. Farming colonists will automatically plant into the hydroponics basin. This is particularly a problem in the winter when hunting is scarce and nothing grows outdoors. More on Disqus Privacy: In this guide, I will show you how to make Chemfuel in RimWorld. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon. Till then, the player must make do with what they have. Get a few of them and you will have an infinite supply of Chemfuel. Produces power by consuming chemfuel. I love you! That means you can make it which is pretty easy to do. Adjusted the bulk recipes to make 4 meals at a time like the vanilla bulk meal recipes. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This means the walls will all have to be 13 blocks long. Find the research task titled Biofuel refining. Chemfuel can be crafted by processing wood or organic material at a biofuel refinery. There is probably never a good time for the Zzztt event in RimWorld. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_8',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); You can select any of the heading below to jump straight to that section of the page. Are you sure you want to create this branch? This is a pretty average way of getting Chemfuel. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This results in a theoretical net gain in energy of about 1211W on average or 1156W peak per dedicated hydroponics basin. The chemfuel powered generator consumes 4.5 chemfuel per day and generates a constant 1000W as long as it is switched on and fueled. Refined nutrient paste does not rot and does not give food posioning. All rights reserved. So use your wood supply sparingly, otherwise you will freeze to death in winter. Of course, this comes at the usual explosive risk, and boomalopes may not always be available. A single hydroponics basin can produce ~0.61 raw nutrition per day (growing rice, and assuming a perfect grow operation). Use chemfuel to make mortars. Save my name, email, and website in this browser for the next time I comment. The Hydroponics basin can be found under the Production tab once you have accessed the Architect section. From now on you will encounter the Zzztt-event more often: In mid-game, your base could look something like this. Makes a heavily processed nutrient paste meal by extracting nutrients from any organic material (including plant matter and haygrass). By Darwin On Aug 5, 2022 RimWorld is an Indie Top-Down Construction & Management Simulation game developed by Ludeon Studios. Each plant has its strengths and weaknesses and some will produce materials as opposed to food. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Allows the production of 2 varieties of nutrient paste meals (either one at a time or a batch of 10 meals) at the Biofuel Refinery, the Drug Lab, or the regular Electric Stove: Has the same nutrient cost as vanilla nutrient paste (0.3 nutrition per meal), the same restrictions on ingredients (any raw food, but no plant matter like Hops or Hay), and does not remove the human or insect meat tags from the completed meals. Boomalopes roaming the map enabled me to switch all of my electricity to fuel generators. Started by ShadowTani, September 14, 2016, 09:06:28 PM. The infinite chemreactor is a rare item. Each basin draws 70W of power, so plan your power station ahead of time if you plan on having a lot of basins in your colony. However, milking is not an instant process, so it is difficult to reach an optimal amount. But with a little creativity, careful placement of chemfuel stockpiles can be used as components in base defense. For jobs at the Refinery or Drug Lab, the pawn must be assigned to Crafting. You must complete the vanilla "Nutrient Paste" research project to enable the recipe for regular nutrient paste meals. If you press this button it will load Disqus-Comments. Keep in mind that while you are able to build these outside, it is best to keep this indoors. In this conversion, you lose about half of your resources & about 4 Silver worth of money. The infinite chemreactor simply takes electricity and pumps out chemfuel every so often. ----- They can be made in the : [Confirmation needed]. The exact amount of work depends on which source of chemfuel is used - infinite chemreactors are very limited, but require no work to create. For more information, please see our Scan this QR code to download the app now. I've got it set up next to a full stockpile of potatoes, feeding into an empty stockpile for the chemfuel. It can hold up to 30 fuel at a time, for a maximum run time of 6.66 days. 2018 - 2023 - Gamer Tweak. How To Get Free PC Games Legally Best Download, 5 Best Mobile Horror Games For Android And iOS (2023), God of War Ragnarok Update 4.0 And 4.01 Patch Notes, God Of War Ragnarok Boss Order (Story, Favors, &, Helgrind Odins Raven Locations In God Of War, Bantam Melon Location In God Of War Ragnarok (Across, Roblox Sling Codes Wiki (May 2023) Free Luck, Hacker Tycoon Roblox Codes (May 2023) Free, Pancake Empire Tower Tycoon Codes (May 2023), Soul Cultivation Codes Wiki (May 2023) Are. Unlike many other heat sources, it does not appear to have a maximum temperature and will continue to heat up rooms indefinitely. It will eliminate one of the largest challenges of the game to help you focus on other aspects such as organ farming or keeping those darn pirates in check! In theory, a herd of 9 boomalope can fuel 22 generators indefinitely. This is where you build and create everything in Rimworld. And there you are bro, love it. It's powered but it keeps saying Cannot make chemfuel from organics (need material). Adds Recipe: ChemFuel from Neutroglycerin (to BioFuel Refinery) Adds Feature: Chemical extraction (from tamed Boomalopes and Boomrats) Note: Will overwrite the vanilla B18+ feature of milking Boomalopes for ChemFuel directly. This page was last edited on 22 January 2023, at 00:39. End Game In the end-game you can build a protective wall in front of your entrance. Normally in my plays I avoid them cause it is just too risky to me since they explode and if one ever self tamed I usually sold it off ASAP or threw it in a pen far away. Allows the production of 2 varieties of nutrient paste meals (either one at a time or a batch of 10 meals) at the Biofuel Refinery, the Drug Lab, or the regular Electric Stove: Make nutrient paste meal/Make nutrient paste meal x10: produces the vanilla "Nutrient paste meal". It's -almost- like nitroglycerin, it's made from explosive animals and it's used in medicine production. The generator will spark and emit a hissing sound shortly before exploding between 70ticks (1.17secs) and 150ticks (2.5secs) later. A mod for RimWorld. It will be helpful for beginner and veteran players to the game and include everything from basic statistical information on hydroponics and farming in Rimworld, to optimal hydroponics setups and layouts. We discussed this in another mod's page but that one was a bit too complicated IMO, I never thought about using boom-nimals for it so kudos! Assuming the full area of a sun lamp is occupied by 24 hydroponics basins in the optimal configuration and accounting for the basin's share of the sunlamps power consumption, each individual basin effectively consumes 136W of power on average, or 191W peak. To get started, you can do it as shown in the screenshot, with a mix of generators and a wind turbine, including a battery. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,600],'setreadygame_com-box-4','ezslot_6',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); Select the refinery and choose the option to add a bill. First you can dismantle all the torches and replace them with standing lamps. Getting chemfuel from an Infinite chemreactor Trading with other colonies Obviously the easiest of these options is to just trade for chemfuel. So I have a Biofuel refinery and thought I'd use all my drugs to make chemfuel. ; Summary []. In general, any source of chemfuel is less work than what a wood-fired generator would take. However, these generators require maintenance, both to create the chemfuel and to actually refuel the generator. As the colonists are able to climbs over hydroponics basins thanks to an update, you no longer have to allow room to walk past them. However, I can't find them in my stock and the refinery says I need materials. You should use the first days of the new colony to build dignified housing for your colonists. Save my name, email, and website in this browser for the next time I comment. This was removed in Beta 19. https://rimworldwiki.com/index.php?title=Chemfuel&oldid=126593, If you have to grow things yourself, growing. Manage Settings I think there was 1 patch where a lot of menial labour got some skill attached to it, but that got quickly removed. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,600],'setreadygame_com-medrectangle-4','ezslot_1',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0');The in-game description for chemfuel in Rimworld. Another advantage of a mountain base is that you are not directly exposed to the outside temperature. With a biofuel refinery, chemfuel generators consume 9 wood of chemfuel per day, less than a wood-fired generator's 22 per day. You will not need to input any kind of materials into the infinite chemreactor to keep it burning. However, I can't find them in my stock and the refinery says I need materials. Credit for the original plan for the design. To that, you will need to stock them up with Fuel. Once you have tamed boomalopes they can be a great source of chemfuel. The Infinite chemreactor is a world quest item that generates 75 chemfuel every ten days (effectively 7.5 chemfuel per day) at a cost of 300 watts and no work. Have materials but still "Need materials"? i've seen that idea on reddit today and i thought it was amazing. Or in that bill. Chemfuel is a one of the resources that the player can obtain for their colony in Rimworld. Once you have successfully researched the Hydroponics piece you are now able to construct your very first hydroponics basin. In this scenario, almost no research is unlocked, and the speed of research is much slower. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-leader-1','ezslot_14',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); To build the hydroponics basin you will need the following resources: if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Once you have placed the blueprints down somewhere a colonist that you have assigned to construction will eventually come and create the Hydroponics basin. An infinite chemreactor is entirely free fuel, taking 0 work or items, only power. Your colonists will come and refine these objects into chemfuel whenever the task has priority. Note that this assumes 100% harvest efficiency - as harvest efficiency decreases at higher difficulties, the number of basins that must be dedicated to chemfuel production will increase in direct proportion. Simply select the basin from the list of available items and Left-click the area within your colony where you wish to build the basin. In this case, they also get a debuff because they have to walk through the wet. Mostly used in crafting, however when damaged beyond 1/3rd of its health, it will spark and emit a hissing sound and will explode after between 70 ticks (1.17 secs) and 150 ticks (2.5 secs . Keep in mind when having boomalopes in your colony that there is a reason they have boom at the start of their named. So beer is a great way in RimWorld to boost your colonists' mood. Continue with Recommended Cookies. This allows colonists to be quickly sent on expeditions to gather resources in other regions. I vote for Neutroglycerin. All you have to do is grow hop plants in a field, which will later be mixed into wort in the brewery. Here you have two choices; Create chemfuel from wood or from organics. Especially in a mountain base, you can improve the rooms without using a lot of resources by smoothing the surfaces of walls and floors. The image below shows the most efficient hydroponics layout in Rimworld. and our You signed in with another tab or window. We eat, sleep, breathe gaming and we'll keep you updated with the latest right here! The Hydroponics basin can be found under the Production tab once you have accessed the Architect section. Before anyone says this is way too much work, think about Muffalo wool. To have the basin built quicker you can select the colonist and right-click on the hydroponics basin blueprint and select Prioritize. Hi guys, I'm setting up a biofuel refinery for the first time but I'm having failure to chooch issues. Thx alot OP ! Doh! Torches also help somewhat in heating the room, but not as much as a campfire. Possibly the main benefit of having the hydroponic basin is the ability to grow plants indoors within this object. Another great idea for the hydroponics room is to simply mass produce materials. Note that you will have to research the firefoam poppers first. v0.1.2.0 - Updated to support RimWorld version 1.1. Redirect page. Growing a Rice plant will obviously create a source of rice when they are finished and harvested. The goal of GT is to be the best source of easy-to-understand tips and tricks, reviews, original features, hidden cheats and gaming tweaks that will help players worldwide. Infinite Chemreactor is also a good way to get Chemfuel but it requires you to power it with 300W of Energy. You will need a total of 2,665 units of steel in order to build this. ----- Synthetic Leather and Ultrasynth Leather can be crafted after researching it at a cost of 400 research work. It leveled up the construction skill for a short time. Using the comms console and an orbital trade beacon you can trade with passing trade ships. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-large-mobile-banner-2','ezslot_4',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');The only natural source of chemfuel in Rimworld comes from Boomalopes. to explode. By processing organics and wood at a Biofuel Refinery once built. Getting chemfuel from an Infinite chemreactor. To build the basin, first select the Architect tab from the bottom of the screen. In this game, you will build from the ground up, a civilization, in order to leave the hostile Planet. Nutrient Paste research is still required for the recipe to appear. Even a wood-fueled biofuel refinery and chemfuel generator is both more wood- and work- efficient than a wood-fired generator - don't shy away from using one. No Comments Yet Be the first to comment on Chemfuel! Stupid me! Chemfuel powered generators can be constructed once the Electricity research project has been completed. v0.1.3.0 - Updated to support RimWorld version 1.2. Not necessarily for this mod even though its great , but because we have the same exact mod philosophy. The screen shot shows that I seem to have 196 Psychoid leaves and 186 Smokeleaf leaves. I tried setting it to take any ingredient from anywhere and it still didn't chooch. Refined paste meals should no longer give food poisoning (vanilla nutrient paste meals still can). Note that the light source is centered at the bottom-left tile of the generator, rather than the "true" center of the generator. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Also, additional furniture can increase the comfort for the colonists considerably. Now I see why it didn't work. The biofuel refinery is a production building that produces chemfuel from wood or non- hay raw food. my drugs empire gonna be come true with this mod. A mod for Rimworld that allows production of nutrient paste at the Biofuel Refinery. Chemfuel is a great fuel resource. I had the ingredients but I had set the Biofuel refinery to not use fresh items. The (simplified) conversion chain is. Boomalopes can graze on grass for free, and feeding them haygrass or corn still gives more chemfuel per nutrition than a refinery. This is a really good mod. Use mortars to make raider bodies. You will see a bar of options appear at the bottom of the screen. 3 infinite chemreactors are exactly enough to power 5 chemfuel generators, providing an excess of 4,100 watts of power (5,000w -900w). This insulates the wall better. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-mobile-leaderboard-2','ezslot_16',117,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-mobile-leaderboard-2-0'); The total amount of materials that you will need to create the most optimal setup as seen above are: As you can see from the table above, most of the troubles with building this setup come from the amount of steel required to build the hydroponics basins. Till then, the player must make do with what they have. Discussion, screenshots, and links, get all your RimWorld content here! Converting wood to chemfuel takes work, but harvesting wild trees takes longer when considering the time to walk and haul. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-box-4','ezslot_7',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); The in-game description for the Hydroponics basin reads; An artificial nutrient bath for growing plants. v0.1.5.0 - Updated to support RimWorld version 1.3. This can be further refined by pressing the details button on the bill. Keep in mind that most smaller tribal factions probably wont have any chemfuel for sale. You can find several solutions to this problem in this post. Tip: Use the raiders bodies to produce fuel. Even during a heat wave, the base remains at a moderate temperature. In addition, the production per day is somewhat slow. This is more than enough to power a single chemfuel powered generator, providing a net +700 watts of power, while leaving 30 chemfuel after a 10 day cycle (an average of 3 excess/day). When considering tree cutting, note that you will need to go further and further to cut more trees. You can breed a couple of Boomalopes to get more Boomalopes. Once you select the Plant menu you will be able to decide which plant is going to be grown. Converting wood to chemfuel takes work, but harvesting wild trees takes longer when considering the time to walk and haul. Then logically you would find the leaves in that stockpile since they wouldn't count on the sidebar otherwise. Until then you have to heat your base in another way and cool your food storage. With a biofuel refinery, chemfuel generators consume 9 wood of chemfuel per day, less than a wood-fired generator 's 22 per day. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-leader-1','ezslot_8',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); You can send out your own trade caravans across the world map in order to try and buy chemfuel whenever you need it. This item can only be obtained as a quest reward from one of the world quests that may appear. Takes twice as long to make as regular nutrient paste meals, but the ingredients are no longer recognizable to any pawn who eats it. The screen shot shows that I seem to have 196 Psychoid leaves and 186 Smokeleaf leaves. Whats inside the Biofuel Refinery stays in the Biofuel Refinery Detroitdregs 1 yr. ago Grab the Bones mod - doing an ice sheet run right now where the entire base is built out of the bone (crete) of my enemies and fueled by their flesh, and clothed in their skin. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. As your colony continues to grow, it is time for a larger recreation room. This is enough to fuel ~2.44 generators, which in practice means 2 generators per day. Assuming a small buffer of chemfuel to start, this is easily attainable, because the supply side is reliable, and refueling can be done well in advance. Note that the refinery itself requires 170 W of power, but you only need 1 refinery for many generators. Repurposing a few of his rooms to make way for a public toilet room meant a steady stream of poop to chemfuel. There are a few different ways that one can obtain food in Rimworld. Must be periodically refueled by hand. This guide will tell you ways on how you can obtain chemfuel and that it can be used for in Rimworld. The Lost Tribe is a RimWorld scenario in which five people want to escape the dangerous planet, while starting without research. What have I stuffed up? Here you can use meat or vegetarian products to produce fuel. In the image above, you can see that each icon has a corresponding letter attached to it. Hydroponics is the research that will unlock the ability to build a hydroponics basin. Connect these to a power source and put a circuit onto the batteries. Boomalopes are herbivores with a high hunger rate and are found in Temperate Forests, Temperate Swamps, Tropical Rainforests, Tropical Swamps, Arid Shrublands, & Deserts. There are a few different settings and ways you can interact with the hydroponics basin in your colony. If your colonists drink beer, they will receive a mood buff (+10) for a while. That way you can create as many clothing items for your colony so you can either sell them to traders for a big profit or keep your colonists warm and happy with decent clothing. Episode 313: The Biofuel Refinery -- RimWorld: World Travelers Gremdavel 2.9K subscribers Subscribe 790 views 2 years ago Let's Play of RimWorld 1.1 -- World Travelers Episode 313: The. These factors inherently limit its viability as a colony's sole source of chemfuel. A well-managed hydroponics setup will keep your colony fed for many years through every season of the game. This page was last edited on 19 March 2023, at 04:16. This should not be stored with mortar shells. By milking adult Boomalopes once they have been tamed. What have I stuffed up? if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-leader-3','ezslot_7',156,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-3-0');This is a strange one but deserved a spot on the list as it is probably the best way to get chemfuel in the game. Any way you lat the basins out, you will have 4 blocks free. Chemfuel is a resource used to craft explosive weapons and ammunition as well as fuel the chemfuel powered generators and pod launchers. Here you can use meat or vegetarian products to produce fuel. Also added the ability to make both the regular and refined nutrient pastes at either the Biofuel Refinery or the Drug Lab. You will have to first research the Electricity research and all of the prerequisites listed for that before you can start to research Hydroponics. The best way to do this indoors is by using the Sun Lamp item. To make Chemfuel, all you need to do is burn Wood or any other Organic Matter in a Biofuel Refinery. In a game where there is a huge amount of materials and items at play it can all get a bit confusing. It is Industrial -tier and requires Biofuel Refining. Keep in mind that only adult boomalopes can produce chemfuel. A boomalope produces, at most, 11 chemfuel per day. Nothing goes to waste! [V1.1 to V1.2] Chemicals extraction & Neutroamine crafting (R1), Re: [A15] Chemicals extraction & Neutroamine crafting, Quote from: Aatxe360 on September 15, 2016, 01:49:29 AM, Quote from: Dingo on September 15, 2016, 06:22:12 AM, Quote from: Dingo on September 15, 2016, 09:47:26 AM.
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