As always if you prefer a video version of this news post it can be found here: nbspnbspnbspWhile everyone would say they want a better AI, and weve talked in the past about certain improvements, we want to take this opportunity to talk about exactly what we mean by better. nbsp This time, we'#039ll be handling the testing process through our Discord server, which can be found here: https://discord.gg/t3WJugGPhase IThe first phase will be, fittingly, the most limited pool of people, where we'#039ll hopefully be able to quickly nail down an idea of where the biggest rough edges that we'#039ve lost track of are. However Credits are still the primary ressource of income and are required to build up the new industry. We suggest you try the file list with no filter applied, to browse all available. We suggest you try the article list with no filter applied, to browse all available. Downloads - Empire at War Expanded: Fall of the Republic mod for Star Wars: Empire at War: Forces of Corruption - Mod DB Empire at War Expanded: Fall of the Republic Star Wars: Empire at War: Forces of Corruption mod | Released 2020 A Clone War-era mod by the creators of Thrawn's Revenge. You can also be part of the larger Fandom family of communities. Besides Credits you now find 3 other ressources in the game. The Separatist droid armies fall of the republic v0.5 [steam] full version. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102ModDB: https://www.moddb.com/mods/star-wars-thrawns-revenge-iiiInstallation Guide Video: https://youtu.be/YcEtJgYabNsThrawn's Revenge\\Corey's Discord: https://discord.gg/t3WJugGTimestamps:00:01:22 - Tech Levels, Story \u0026 Era System00:02:41 - From the Ground up (Single-Planet Start)00:03:13 - Planet Influence \u0026 Loyalty00:04:14 - Republic \u0026 CIS Governments, Subfactions00:07:51 - Hero Death \u0026 Bonuses00:08:26 - AI \u0026 New Difficulty Levels00:09:09 - Performance \u0026 Lag00:10:00 - Tactical Changes Overview00:10:14 - Fleet Builder Mode00:10:37 - Clone Legions00:11:06 - New Victory Conditions00:11:25 - Bombers \u0026 Shields00:12:07 - Interdiction00:12:50 - New Abilities (Single-Unit Retreat)Support Corey on Patreon: https://www.patreon.com/CoreyLosesFollow on Twitch: https://www.twitch.tv/CoreyLosesCorey's Twitter: http://bit.ly/2isnSibThrawn's Revenge Steam Workshop: http://bit.ly/2eBaUOc#StarWars #EmpireAtWar #FalloftheRepublic #ThrawnsRevenge The short version is that units ans heroes are basically done, and the primary work is in UI edits and galactic conquest/story elements. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever. As the title says, though, this news post is about the upcoming beta for 2.3. We're a collaborative community website that anyone, including you, can build and expand. This phase will include directly selected people based on the Save Crash Taskforce from 2.2 where we had a set of volunteers tracking specific bugs, and we'#039ll be pulling in other people from the Discord as needed. Rather than year-long development cycles, in order to make sure things stay consistent and to get changes out faster to players, we'#039re hoping to make the scope of each release more focused and get versions out to players more frequently. bgcolor=#f3f3ff Valve Corporation. Hello there! If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Empire at War: Gold Pack. We'#039re doing this for actual feedback and people who decide to actively make our lives more difficult just so they can play a bit earlier are not the kind of people we expect it'#039ll be productive to work with on that. In the beginning of the war this gives you a better overview on your map. In the past, while you could change your starting era/year and have planet ownership vary based on that, we were stuck with the same set of planets no matter when you began. Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. User blog:Crazy-Lihkan38/Hello to all out there! While the standard RTS (real-time strategy game) has players vying for cities or specific control points in a given map, Star Wars: Empire at War has you aiming to capture entire planets.. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Description Discussions 614 Comments 5736 Change Notes < > 5,736 Comments Chel 16 hours ago honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet It was not possible for the GoG or Disk versions to save in Art of War and Empires End, so those maps will not be available outside of Steam. Images and historical background are provided by the Thrawn's Revenge team and Wookiepedia. Find a random page to edit or improve. This release includes a reworking of some galactic-level scripting, new models, a new gameplay mode, and much more, but before we get into the overview, theres a few other things to note first. You don't. The Empire at War Expanded mods (Fall of the Republic and Thrawn's Revenge) do not have a tech system. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. How do I reduce lag in galactic conquest mode? Feature OverviewVisual Effects Updates This guide is a simple list about every single unit that exists in the mod Fall of the Republic. This testing pool will be run from the Admiral'#039s Lounge on the server, which is available to everyone with the rank of Rear Admiral and above, from the experience system based on activity. Unit VOs and map preview images also use up RAM space on the galactic map, and make it more likely that saves will also fail to load in other maps, so they too will remain only for the Steam version. That current lineup between all of our projects, in order they appear on Discord while I'#039m writing this, is Benjin, Slevered, Valerie, Pox, OzWolf, Slornie, Caesar'#039s Legion, ConnerJB, David, DarkJedi, Hexodus, evilbobthebob, Inertial, Revanchist, Max, Jorritkarwehr, Kalo, MrPuertorican, and Rogue. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies.Support my channel on Patreon pls - https://www.patreon.com/TheSarcasticRaptorLink to my Discord come and chat : https://discord.com/invite/mu874ZyLink to the mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102 Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. Some of whom, similarly, have been around for a short time and some since the first months of development. In the X.3, for both Empire at War Expanded: Fall of the Republic and Empire at War Expanded: Thrawn's Revenge (along with the upcoming Revan's Revenge), that's now changing. we are not affiliated with the dev team. Have a sample of the mod through videos and images. However, once you get ingame, there is an extra option available, to enable the Cruel AI. Pay attention to combined arms tactics, an MTT with an Droideka squad alone can inflict much damage. Besides Credits you now find 3 other ressources in the game. preload=Template:NewArticle oooh okey thanks for the information, i will struggle with the subjugator for the rest of the campaign, but at least i have Praetors. It is easier to just buy it real quick now really. We'#039ll consistently be looking for people to add to the testing taskforce from the Discord as well, so if you want to track mod development, that'#039s the best way to do it.Early focuses in 2.3 patches will include:- Mon Calamari art updates- New units (ie Assertor, VT-49 Decimator)- Tactical space map art updates (environment lighting and low-orbit maps)- Economic overhauls- Continued ground emchanic changes- Space and ground projectile reworks- Balance patchesI'#039ll also be running community matches on my youtube/twitch channel 2-4 times per month. Right now, the mode only supports playing as the Empire and is only Empire vs New Republic, but thats just while we work on expanding it and fleshing it out. Empire at War Expanded Mods 4 items Description Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. No articles were found matching the criteria specified. The first steps of our ground reworks have been implemented, changing how a lot of squad sizes work, infantry loadouts, unit ranges, movement changes, and plenty of other changes and stat tweaks (MMTs shouldn'#039t be shredding everything quite as much, for example) as we build up to completely redo projectiles and armour/damage modifiers on ground and in space for 2.4. New versions are available. Date Posted: Jan 26, 2021 @ 10:36pm Posts: 13 Start a New Discussion Discussions Rules and Guidelines Kimbo Jan 26, 2021 @ 10:36pm On top of Imperial Civil War, we'#039re also working on a Clone Wars mod which is approaching release as well, Fall of the Republic. Instead, they have an era system. There also pretty good located together with some other CIS planets. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Your comment will be anonymous unless you join the community. Do Not Sell or Share My Personal Information. The AI can easily hold the ground on its own and can even go on the offensive. nbspnbspnbspnbspnbspnbspEvilbobthebob, who in addition to developing our AI for Thrawns Revenge, is the developer of Phoenix Rising, another mod with a lot of unique features and the same AI components were talking about here (you can find PR on the Steam workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1235783994 ) has continued with more of these optimizations for the galactic level of the AI within 2.3, and the longer term economic changes in the mod are also being developed with the AI in mind. New UnitsVigil, Victory II Frigate (like in Battlefront II), Imperial II Frigate (Rand Ecliptic), TIE Punisher, Jumpmaster (Dengar'#039s Punishing One), Bulwark I, Bulwark III, Citadel, Invincible Cruiser, Recusant, Mankvim Interceptors, IRD & IRD-A, Gozanti, PX-4 Mobile Command Base, T-Wing, Espo Soldiers, Strikebreakers, JX40 Jailspeeders, Airskimmers, GX20 Hovervans, A-A5 Speeder Trucks, K-222 Aero Interceptors, Persuader (Snail Tank), Espo Walker, Repulsor Scout, BattledroidsRedone ModelsPraetor II, Munificent, Dreadnaught, Nebula, Endurance, Secutor, Procursator, Gladiator, Y-Wing, Snowspeeder, Juggernaut, TIE Crawler, AT-TE (animations)And plenty of other small changes.Into the FutureAlthough 2.3 has just been released, we'#039ve already got several things underway for the upcoming versions. Please see the. You need to define what you consider lagging. The Star Wars galaxy is a big place, and we're changing how we handle the progressive maps in all of our mods! nbsp Throughout 2.4'#039s development, we'#039ll be able to push automatic workshop updates for the Steam copy as we go, but more details on that later. In era-progressive GCs, the era will change over time, but otherwise you're locked in the era you . We'#039re hoping to start the beta on October 31st. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. As the main attractions of the mod, a lot of content is based in and around these map setups. Today were going to talk a bit about what the AI currently does, how we plan to develop it further, and an extra option were adding in 2.3. I will try to continue with the guide and keep it updated. However, he has since returned, and is planning to do whatever he can to make this wiki amazing.If you play the game, like Star Wars, or would just like to help out, please make an account! A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. The file Empire at War Expanded: Fall of the Republic v.1.1 is a modification for Star Wars: Empire at War - Forces of Corruption, a(n) strategy game. Each faction features a variety of new land and space units, as well as many new era-specific heroes created especially for the mod. All trademarks are property of their respective owners in the US and other countries. We suggest you try the file list with no filter applied, to browse all available. There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. Different kind of columns or formations will always set your infantry in the front, vehicles like the OG or AAT in the middle and long range units like the Hailfire in the back. This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. A Clone War-era mod by the creators of Thrawn's Revenge. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. This kind of work will be ongoing, but well try to be as explicit with AI changes as possible, since thats a lot better for people to understand changes than just saying we made the AI have 20% more betterness.nbspnbspnbspThat brings us to our second major part of the update, being additional options for players. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. They will absorb all the damage and protect your stronger units. Assuming everything goes smoothly, this should give us a final 2.3 release date, when it'#039ll be pushed to the Workshop, ofThursday, July 11thKeep in mind, this is all tentative and can change however it needs to based on scheduling, what bugs come up, family emergencies, unexpected dance recitals, or any other factor. Community Founders: Write a good and paragraph-length description here your topic. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th), IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING, Possible Bug? The biggest new addition is a new game mode, instant action, which we announced recently. Lost Galactic info (food, parts, galaxy ticker, etc). oooooh :c soo sad i didn't know. Visit Fandom's Community Central! This item has been removed from the community because it violates Steam Community & Content Guidelines. This is the capital ship and personal flagship of Raymus Antilles. honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet. Today we'#039re taking a look at the CIS'#039 government mechanics, which involve gaining the trust of the member corporations for extra heroes, ships, and even territory. Hello and welcome to the release overview for Thrawns Revenge: Imperial Civil War 2.3.3. However Credits are still the primary ressource of income and are required to build up the new industry. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102, https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106, https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253. In this news post, we'#039re going to outline what 2.3 contains, a little bit of what'#039s next, and how the beta process is going to work (with some rough release dates). Wikis like this one depend on readers getting involved and adding content. Link to Empire at War Expanded: Fall of the Republic by selecting a button and using the embed code provided, Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Changes to Government Mechanics, Resources & Starbases. The first steps of our ground reworks have been implemented, changing how a lot of squad sizes work, infantry loadouts, unit ranges, movement changes, and plenty of other changes and stat tweaks (MMTs shouldn'#039t be shredding everything quite as much, for example) as we build up to completely redo projectiles and armour/damage modifiers on ground and in space for 2.4. All trademarks are property of their respective owners in the US and other countries. While were increasing their production capabilities, we wont be giving them free spawns of units outside of areas where its supported narratively, however. In the main menu go to Options > Mods and select FotR. Feature Preview: CIS Government Mechanics, FotR: Progress Update, Beta & Release Dat, Imperial Civil War 2.3 Released - Steam Version, 13 Years Part I - Imperial Civil War: Preparing for Beta, AI Updates & New Cruel AI Setting | Thrawn's Revenge & Fall of the Republic Ne. Beginner's Guide to Star Wars: Empire at War Expanded: Fall of the Republic Corey Loses 45.8K subscribers Join Subscribe 4.3K Share 153K views 3 years ago #EmpireAtWar #FalloftheRepublic. The Video will be available right after. Some maps are really narrow while others wide open. Promising to end the perceived mediocrity of past Star Wars RTS games (like Star Wars: Force Commander and Star Wars: Galactic Battlegrounds), Empire at War started from the ground up. There is also a copy of 2.3.3 there for people who want that instead of the workshop version, for whatever reason (and as a backup for when 2.3.4 is out).Video version:This is also the first release of 2.3s cycle for non-Steam version, specifically Disk and GoG. It's terrible! Unless Petroglyph manages to update the GoG version of the game it would not be worth the effort. Visit Thrawn's Revenge at their website or follow them on Mod Database and Facebook. I'#039m currently running a preview playthrpough for the Republic on that channel as well, which can be found here: June 6th (or 8th, depending on how you want to classify things) marks the 13th anniversary of Thrawn'#039s Revenge! The GoG / Disk light version of the mod will be linked in the description, but it is being provided as-is. Yes, it's the Discord for all Empire at War Expanded mods (Thrawn's Revenge, Fall of the Republic, soon Revan's Revenge) https://discord.gg/aYD9r77W. Take command of the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand.